Thief smallspiral


Thief attire Rikku
How to obtain it
You have it from the beginning of the game (Chapter 1)

Strengths & weaknesses
Great Agility, Evasion and Luck (*****), average Magical Defence and Accuracy (***) and relatively weak HP, MP, Strength, Defence and Magic (**)

Comments
It's the dressphere Rikku has equiped at the beginning. Maybe one of the early dresspheres you'll rely on the most if only for the now classic "steal" ability, which allows you to steal items from your opponents during battle, but also because she can steal gils, as well as HP and MP, among other things. Stealing items should become a habit throughout the game really. While she's pretty weak in terms of strength, she does hit twice for every time you select the attack command, so it can be worth it if you reinforce her strength with accessories or garnment grids

Name AP MP When to learn Description
Attack - - A physical attack against one target; 2x strike
Steal - - A attempt to steal item from one enemy
Pilfer Gils 30 2 B steal gils from one enemy
Borrowed Time 100 16 B inflict stop on one enemy
Pilfer HP 60 10 C (Pilfer Gils) steal HP from one enemy(which is then added to the user's HP gauge)
Pilfer MP 60 - C (Pilfer HP) steal MP from one enemy (which is then added to the user's MP gauge)
Sticky fingers 120 20 C (Pilfer HP) guaranteed steal from one enemy
Master Thief 140 20 C (Sticky Fingers) attempt to steal rare item from one enemy
Soul Swipe 160 12 C (Pilfer HP) inflict beserk on one enemy
Steal Will 160 18 C (Soul Swipe) attempt to make an enemy flee
Flee 10 - B guaranteed escape of the party
Item Hunter 60 - B raise chances to win items after battles (auto)
First strike 40 - B user starts all battles with full ATB gauge (auto)
Initiative 60 - C (First Strike) raise chances for party to have first strike in battle (auto)
Slowproof 20 - C (Item Hunter) protect user from slow (auto)
Stopproof 40 - C (Slowproof) protect user from stop (auto)


Warrior smallspiral


Warrior attire Paine
How to obtain it
You have it from the beginning of the game (Chapter 1)

Strengths & weaknesses
Very good Strength and Defence (****), average HP, Agility and Luck (***), relatively weak Accuracy and Evasion (**) and weak MP, Magic and Magic Defence (*)

Comments
It's the dressphere Paine has equiped at the beginning. In the early stages of the game, it's really your best fighter when it comes to deal physical attacks; you may want to switch more often than not to Dark Knight once you get this dressphere in Chapter 2. However, you'll like to use many of its abilities like physical elemental attacks or the break attacks to lower the stats of your enemy.

Once you've learned Sentinel, use it and leave the two other girls to deal with the battle at hand: it's a cheap way to earn a lot of AP

Name AP MP When to learn Description
Attack - - A physical attack against one target
Sentinel 20 - B physical damages reduced to 1 during a turn
Flametongue 20 4 B elemental (fire) physical attack againt one target
Ice Brand 20 4 B elemental (ice) physical attack againt one target
Thunder Blade 20 4 B elemental (thunder) physical attack againt one target
Liquid Steel 20 4 B elemental (water) physical attack againt one target
Demi Sword 60 6 C (all four elemental attacks) elemental (gravity) physical attack againt one target
Excalibur 120 24 C (Demi Sword) elemental (holy) physical attack againt one target
Power Break - 4 A physical attack and decrease of strength of one target
Armor Break 30 4 B physical attack and decrease of defence of one target
Magic Break 30 4 B physical attack and decrease of magic of one target
Mental Break 30 4 C (Magic Break) physical attack and decrease of magic defence of one target
Delay Attack 100 10 C (Armor Break) physical attack and delay of target's next turn
Delay Buster 120 16 C (Delay Attack) physical attack and delay of target's next turn (2x longer delay than with Delay Attack)
Assault 100 - C (Sentinel) cast booster, beserk, shell and protect on entire party
SOS Protect 20 - C (Sentinel) trigger protect on user whenever HP below 1/3, until over that limit again (auto)


Gunner smallspiral


Thief attire Rikku
How to obtain it
You have it from the beginning of the game, with the entrance of Yuna (Chapter 1)

Strengths & weaknesses
Great Accuracy (*****), very good Luck (****), average Agility (***), relatively weak HP, Strength, Defence, Magical Defence and Evasion (**) and weak MP and Magic (*)

Comments
This is the dressphere Yuna starts with. Quite honestly, this isn't the most useful of all dresspheres, far from it. Apart from the beginning of the game when you have only a limited number of them, and at the end if you have the cat nip accessory and that your girl is in critical condition: you can hit your opponent twelve times for 9999 HP with Trigger Happy; but that will only come really late in the game. Between those two, the only other interesting aspect I can think of is the ability to create long combos, again using Trigger Happy, which would result in the Gunner's teammates' hits to benificiate from a good boost if their action comes right behind

Name AP MP When to learn Description
Attack - - A physical attack against one target
Trigger Happy - - A physical attack against one target with multiple hits (keep pressing R1 while hitting at X) during 1.8 seconds
Potshot 20 8 B physical attack against one target (about 1/4 stronger than regular Attack)
Cheap Shot 30 8 C (Potshot) physical attack against one target, not influenced by target's defence
Enchanted Ammo 30 8 B non-elemental magic attack against one target
Target MP 30 8 C (Enchanted Ammo) deplete the MP of one target
Quarter Pounder 40 8 C (Target MP) deplete one target's HP by 1/4
On The Level 40 12 C (Target MP) Special attack - deplete on target's HP by the user's current level time 16
Burst Shot 60 12 B guaranteed critical physical attack against one target
Table Turner 60 8 C (Potshot) special physical attack, the higher the target's defence, the higher the damage
Scattershot 80 8 C (Burst Shot) physical attack against all members of the target party
Scatterburst 120 36 C (Scattershot) guaranteed critical physical attack against all members of the target party
Darkproof 30 - B protect user from darkness (auto)
Sleepproof 30 - C (Darkproof) protect user from sleep (auto)
Trigger Happy Level 2 80 - B increase time of Trigger Happy to 2.2 seconds (auto)
Trigger Happy Level 3 150 - C (Trigger Happy L2) increase time of Trigger Happy to 2.6 seconds (auto)


Songstress smallspiral


Songstress attire Yuna
How to obtain it
You receive it during the last boss fight of mission 1 (Chapter 1)

Strengths & weaknesses
Very good Agility (****), average MP, Magic, Magical Defence and Evasion (***), relatively weak Luck (**) and weak HP, Strength, Defence and Accuracy (*)

Comments
Yuna receive the dressphere shortly into the game. The huge problem about this dressphere is the low HP and Defence, that make her very weak against pretty much any kind of attack (although her magical defence stats are somewhat better). However, most of her abilities are worth using, either at the beginning of the battle to improve your party's stats, or during the battle against the right enemies. However, once you've improved the stats, and unless her dances can paralyze all enemies, keeping them from harming the songstress, you'd better switch to another dressphere or your girl will be quickly in great danger

Name AP MP When to learn Description
Darkness Dance - - A inflict darkness to all enemies while dancing (while ATB bar fills up)
Samba of Silence 20 - B inflict silence to all enemies while dancing (while ATB bar fills up)
MP Mambo 20 - C (item Magical Dances, Vol. 1) allies do not consume any MP while user dances (while ATB bar fills up)
Magical Mask 20 - C (item Magical Dances, Vol. 2) allies do not suffer any damage from magical attacks while user dances (while ATB bar fills up)
Sleepy Shuffle 80 - B inflict sleep to all enemies while dancing (while ATB bar fills up)
Carnival Cancan 80 - C (Sleepy Shuffle) double party's max HP while dancing and restores 1/4 max original HP
Slow Dance 60 - B inflict slow to all enemies while dancing (while ATB bar fills up)
Breakdance 120 - C (Slow Dance) inflict stop to all enemies while dancing (while ATB bar fills up)
Jitterburg 120 - C (Slow Dance) cast haste on the party while user dances (whiles ATB bar fills up
Dirty Dancing 160 - C (Carnival Cancan) allies' physical attacks are guaranteed critical while user dances (while ATB bar fills up)
Battle Cry 10 4 B increase all party's members' Strength by 1 level
Cantus Firmus 10 4 C (Battle Cry) increase all party's members' Defence by 1 level
Esotheric Melody 10 4 B increase all party's members' Magic by 1 level
Disenchant 10 4 C (Esotheric Melody) increase all party's members' Magical Defence by 1 level
Perfect Pitch 10 4 B increase all party's members' Accuracy by 10 levels
Matador's Song 10 4 C (Perfect Pitch) increase all party's members' Evasion by 10 levels